![]() : When a player with this Trait performs a throw-in using the X/Square button, the maximum distance of the throw is longer than that of a player without the Trait.: You can obtain this Trait for your FIFA Pro Clubs Virtual Pro by acquiring the Power Header Player Trait from the Shooting Skill Tree.: A player with this Trait is more likely to be selected to fill a target position in the opposing penalty area during an attacking corner kick, and is less likely to be selected as the support player when the kick taker requests support for a short corner.: A player with this Trait will have more powerful headers.: A player with this Trait will have reduced difficulty in executing an accurate outside of the foot shot.: A player with this Trait will be able to perform an outside of the foot shot regardless of their Finishing attribute value. ![]() : You can acquire this Trait for your Pro in Player Career.: You can obtain this Trait for your FIFA Pro Clubs Virtual Pro by acquiring the Finesse Player Trait from the Shooting Skill Tree.: A CPU AI-controlled player with this Trait is more likely to shoot in general, and will prefer to take a finesse shot.This can change how the ball will get to the target, but it does not change the target itself. : A player with this Trait will get the full amount of curl when he takes a finesse shot when the ball is on the ground.Here are the Traits that appear in FIFA 19, along with what each Trait does when it is assigned to a player in the game: On a team with human players who are not locked to specific players.For example, a Pro Clubs team, with less than 11 human players, with no “ANY” player.Ī CPU AI-controlled player does not exist in the following circumstances: On a team with human players who are all locked to specific players, that also has CPU teammates.For example, the CPU-controlled team in Squad Battles. This means that the CPU team has an active player, just like you do, which we call the CPU AI-controlled player.Ī CPU AI-controlled player exists in the following circumstances: The CPU plays the game as you would, limited by the same input restrictions that a human player is. *A refresher on what we mean by “CPU AI.” Virtual Pro: Trait effects in this category unlock something for your Virtual Pro in FIFA Pro Clubs or Player Career Mode. Standard: Trait effects in this category impact the way that a player plays, both when controlled by a human and when controlled by the CPU AI*.ĬPU AI: Trait effects in this category impact the way that a player plays, but only when the player is being controlled by the CPU AI*.Ĭareer Mode: Trait effects in this category impact something in Career Mode, but they have no impact on the way that the player performs during actual gameplay. These are the Trait categories in FIFA 19: ![]() Not all Traits function the same way some may change the way the player performs on the pitch, another may influence how often they are injured, and others may only have an impact when that player is being controlled by the CPU AI*.Įach Trait has at least one effect that falls into at least one category, and in some cases, it may have more than one effect and/or effects that fall into multiple categories. Each Trait impacts some aspect of the player’s behavior on the pitch or, in some cases, off of it. Traits in FIFA 19 are used to provide players with unique skills and play styles in the game that match their real-life counterparts. The console version will be updated with this information after the release of the next patch. The information in this post is currently accurate for FIFA 19 on PC, but not yet reflected in the PlayStation 4 and Xbox One version of FIFA 19. In this Pitch Notes article from the FIFA game team, we will be taking a look at Traits, Specialties, and Goalkeeper Save Styles, digging into what they individually do, and why they matter in FIFA 19 for Xbox One, PlayStation 4, and PC. Pitch Notes: Traits, Specialties, and Save Styles
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