The more mayhem rules, the better it gets. Or during a Tornado Tag match, where all four contestants were in the ring and anything went. The absolute pinnacle of my time with the game was when I was involved in the two-on-two Tag matches, taking care of my opposite number outside the ring while my partner pursued a legal pin within it. It's this latter point that highlights when WWE Smackdown Vs Raw 2009 is at its absolute best – when all hell breaks loose. The variety of options continues into the fights themselves, with everything open to you from throwing your opponent out of the ring (and following, belly first) to picking up a step ladder and clonking them around the head. It's still in possession of a staggering variety of game modes and customisation options, enough to keep any WWE die-hard happy for months. Repetitive gameplay? Oh, most certainly check.įortunately, this stagnation also means that WWE Smackdown Vs Raw 2009 has inherited its predecessors' strengths. As such, WWE Smackdown Vs Raw 2009 has inherited all of the flaws of the series so far. Part of an annual franchise, the game makes only incremental changes (a few new match types, some new minor moves) from WWE SmackDown Vs Raw 2008 – which was itself only a minor update of the game released WWE SmackDown Vs Raw 2006. WWE Smackdown Vs Raw 2009 isn't that game. But the wrestling sub-genre is still awaiting its defining moment, its Street Fighter or its Tekken which will truly cross boundaries and appeal to the masses. The spirit of over-the-top scrapping translates brilliantly to fingertip control. That also goes to explain why wrestling games are often very fun indeed. Sound uncomfortably familiar? Yep, although we may be loath to admit it, WWE wrestling and many of the video games we know and love share a great deal in common. And it's about the flashing lights and fireworks that accompany the major showdowns. It's about breaks from the action to watch poorly delivered, predictable scenes where wafer thin plots are acted out unconvincingly. The appeal is very much centred on stylised violence, where athletically gifted men can leap ten feet to the floor and smack their heads on an iron railing and still recover to rejoin the mayhem. But take a step back and look at the elements that make up the WWE experience. It's easy to make fun of WWE wrestling and all of its off-shoots, with its oily men in questionable attire hamming it up for a few thousand whooping rednecks.
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